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Spilgames Cloud Configuration

System design of a resource allocation and configuration system for the whole of the Spilgames software infrastructure
Role: System Design/Developer
Client: Spilgames from November 2012 until April 2013
This project involved developing a protoype application that would elastify all the many configuration items within a company cluster such as ip addresses/hostnames, port numbers, sql connections, total number of open sockets etcetera.

The purpose was to provide a centralized structure that could be used to generate all the many configuration files that were used by the various parts of the Spilgames infrastructure.

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