Spilgames Cloud Configuration
System design of a resource allocation and configuration system for the whole of the Spilgames software infrastructure
Role: System Design/Developer
from November 2012
until April 2013
This project involved developing a protoype application that would elastify
all the many configuration items within a company cluster such as ip addresses/hostnames, port numbers, sql connections, total number of open sockets etcetera.
The purpose was to provide a centralized structure that could be used to generate all the many configuration files that were used by the various parts of the Spilgames infrastructure.